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In this video we'll create an object to represent one of the foundation piles!
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Our model now has a deck and a waste pile.
0:00
But it still needs foundation piles and
tableau piles.
0:03
Let's keep on modeling by creating a class
to help represent a foundation pile.
0:06
Just like with the waste pile,
we should start by analyzing
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what requirements we have for
a foundation pile.
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The first requirement is
that each foundation pile
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needs to correspond to a specific suit.
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They also require that their cards
follow a nice orderly progression
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from As to king, zero to 12.
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Along with those requirements,
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we also need to be aware of which
actions can happen to a foundation file.
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Just like with our waste file,
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there's only three things that
can happen to a foundation file.
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We can add a card, we can remove a card,
and we can reset to an empty pile.
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Now that we know what it takes
to make a foundation pile,
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let's make a foundation pile.
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Start by creating a new
class named FoundationPile.
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Then, since each foundation pile needs
to correspond to a specific suit,
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let's add a constructor.
1:05
And inside, let's add a suit parameter,
which will be a String.
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And then, let's upgrade our suit
parameter into an immutable property
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by adding the val keyword.
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Next, let's create a property
to represent the cards
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contained in this foundation pile.
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Val cards, which is going to
be a MutableList of Cards.
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And let's set it equal to an empty list.
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Now, all that's left are the actions.
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We need to be able to add a card,
remove a card and reset our pile to empty.
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Let's start with resetting our pile.
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Let's create a new function named reset,
and then inside this function,
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let's type cards.clear to remove
all the items from our cards list.
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Next, let's handle removing a card.
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Let's create a new function name to
removeCard which takes in a card,
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And then removes that
card from the cards list.
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So cards.remove and
then pass in the card we'd like to remove.
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Finally let's finish up our foundation
class by adding our add card function.
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This function will take in a card and if
it's a match it will add it to the cards
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property and return true to tell
our model that we found a match.
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If it's not a match, it will return
false and our model will be sad.
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Let's declare this function by typing fun,
addCard.
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Adding a card object for
the parameter and returning a Boolean.
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Nice.
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Now we just need to figure out if
the card parameter is a match for
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the next card in our foundation.
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If our foundation is empty,
the next card would be the ace.
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Which corresponds to a value of zero.
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Inside the addCard function, let's declare
a mutable property named, nextValue.
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And let's set it equal to 0,
which is the value of the ace.
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Then on the next line, let's add an if
statement to check if there are already
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any cards in our foundation.
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If cards.size > 0.
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And if there are,
let's update our next value property to be
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equal to the value of the last
card in our foundation plus one.
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So nextValue = cards.last.value + 1.
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Cool.
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Next, we need to check if
the suit of our card parameter
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matches the foundation suit.
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We also need to check that
the value of our card parameter
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matches with our next value property.
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Let's add a line below
the if statement and
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then type if card.suit is equal to
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our super parameter or suit property and
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the cards value Is equal
to our nextValue property.
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And if that's true then we've got a match,
and
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we want to add this card
to our card's property.
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Cards.add and pass in our card.
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And then return true to let our
model know that we found a match.
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Finally, let's add return false at the end
to finish off our addCard function.
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Which also finishes our foundation class.
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Awesome.
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Now let's head back to our GameModel and
create a property for
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our foundation piles.
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Let's add a line below our waste pile,
and type val foundationPiles,
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which will be an Array of FoundationPiles.
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And let's set it equal to arrayOf.
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And for the parameters, let's pass in
one foundation pile for each suit.
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So FoundationPile of Clubs.
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Then a FoundationPile of Diamonds.
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And I'm going to put these on a new line,
so it's easier to see.
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And a FoundationPile of Hearts and
then a FoundationPile of Spades.
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And remember since this is
clearly going to give us an array
5:46
of foundation piles we can
get rid of the data type.
5:49
Nice.
5:54
Now that we're finished with
our foundation pile object.
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We need to create an object
to represent a tableau pile.
5:58
But before we get the tableau piles,
6:01
let's see if we can't find a way to stop
repeating ourselves with these card suits.
6:03
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