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Game Development

Jay Jasinski
Jay Jasinski
1,372 Points

There appear to be no errors, but the frog doesn't move...

I think that my code for the playerMovement script is correct and Unity doesn't give me any error messages, but when I play test the game the frog will not move. I made sure to add the script as a Player component. Here is my code:

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void fixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat ("Speed", 0f);
    }
}

}

I'm using Visual Studio 2015 to write the code, but I don't think this would cause a problem. Thanks in advance for any replies.

1 Answer

Daniel Sattler
Daniel Sattler
4,867 Points

Change

void fixedUpdate () {

to

void FixedUpdate () {

and you should be good to go.