Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development

Cameron Button
Cameron Button
1,084 Points

Cutscenes in unity

I'm wondering how to create a cutscene in unity. I've looked all over and it seems that there are no tutorials that are up to date with Unity 5.

Specifically I am trying to create a cutscene in a 2d game. All I can think of right now is setting the player movement to false and scripting a specific group of animations with some UI for text bubbles or something. It'd be awesome to see some ideas :)

And I haven't been able to find the specific documentation yet, but it seems like cutscene modules in unity are only available in the Pro and up versions.

1 Answer

Jonathan Grieve
MOD
Jonathan Grieve
Treehouse Moderator 91,253 Points

As far as I'm aware the Tutorials only cover the personal stable versions of Unity. But the Game Development topic is still young on Treehouse and there are plenty more courses to come. :-)

Cameron Button
Cameron Button
1,084 Points

I appreciate the reply, however I was actually trying to see if there was anyone with knowledge on how to do this in the treehouse community. I could have worded my question a little better, when I said that I couldn't find a tutorial for Unity 5 I meant youtube, Unity's website, google etc. I'm aware that the game dev series is still new and will grow, and I'm super excited for it. For now I'll scour the Unity documentation and see if there is a way to do a cutscene without Unity Pro. But it may be a moot point seeing as my project isn't past a minimal viable product stage :-)