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Start your free trialcollin banhagel
3,677 PointsCS0619 'DynamicGI.UpdateMaterials(Renderer)' is obsolete
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class AnimatedMaterial : MonoBehaviour {
private Renderer rend;
private Material mat;
private Color startEmissionColor;
[SerializeField]
private float offsetSpeed = 0.02f;
[SerializeField]
private float glowSpeed = 0.2f;
// Use this for initialization
void Start() {
// Get the renderer and the material
rend = GetComponent<Renderer>();
mat = rend.material;
// Get the intial emission color
startEmissionColor = mat.GetColor("_EmissionColor");
}
// Update is called once per frame
void Update () {
float offset = Time.time * offsetSpeed;
mat.SetTextureOffset("_MainTex", new Vector2(0, offset));
float glow = Mathf.PingPong(Time.time * glowSpeed, 1f);
mat.SetColor ("_EmissionColor", startEmissionColor);
DynamicGI.UpdateMaterials(rend);
}
}
Alex Labins
20,826 PointsAlex Labins
20,826 PointsHi Collin,
In the recent version they made Dynamic.GI.UpdateMaterials obsolete. I will post the new method, but I highly recommend you let Unity throw the error, and see if you can figure out the new solution from what it says.
At the end of the Update() function:
Basically, they changed the way updates to Global Illumination are performed in this more recent version of Unity. Now it's a method attached to each Renderer component (which we stored in "rend" in our code) instead of the Dynamic.GI class. This is super cool, actually, as it makes coding it a cinch and the code is now portable; you could apply this script to any Renderer as a component and it will correctly update its own GI materials without further changes needed to the code.