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You have completed Designing Interactions!
You have completed Designing Interactions!
Preview
Now it's time for a bit of cognitive psychology. We'll look at how the human brain processes information and how users approach the user interface with set expectations.
New Terms:
- Cognitive psychology: the scientific study of mental processes
- Mental model: an explanation of someone's thought process about how something works in the real world.
Processes:
- attention
- language use
- memory
- perception
- problem-solving
- creativity
- thinking
Alan Dix's four golden rules of navigation:
- Knowing where you are
- Knowing what you can do
- Knowing where you are going - or what will happen
- Knowing where you've been - or what you've done
Further Reading:
- The Design of Everyday Things - Donald A. Norman
- Complete Beginner’s Guide to Interaction Design - UX Booth
- UX Design Glossary: How to Use - Affordances in User Interfaces - Tubik Studio
Resources:
- UX Design Patterns - Treehouse course
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In the next few videos, we'll explore
topics that overlap with psychology.
0:00
Let's start with a quick
psychology lesson.
0:05
Cognitive psychology is the scientific
study of mental processes.
0:08
The American Psychological Association
breaks it down into these processes.
0:14
Attention, [SOUND] language use,
[SOUND] memory,
0:20
[SOUND] perception,
[SOUND] problem solving,
0:25
[SOUND] creativity, [SOUND] and thinking.
0:30
This is a broad field.
0:34
So I'll just touch on the areas that
are most relevant to UX design.
0:36
In this video,
we'll take a look at mental models.
0:41
So we know that products
are designed with interactions,
0:45
but how do they relate to one another?
0:49
As you know, patterns and
relationships are important in design.
0:52
People will come to your product
with their own past experiences and
0:57
expectations of how
your product will work,
1:01
even if they have no prior
experience with the product.
1:05
And of course,
1:08
current users will have memories of
prior interactions with your product.
1:09
These are called mental models.
1:14
A mental model is an explanation of
someone's thought process about how
1:17
something works in the real world.
1:22
Think of your favorite app.
1:25
Do you notice any patterns in the way
that the interactions are designed
1:27
even across several screens?
1:32
For example, in a note taking app,
1:34
you may notice a consistency in
the editing interactions across the app.
1:37
To edit a field, you can edit
the text directly and it auto saves.
1:42
This works in the same manner no
matter if you're editing a note or
1:47
changing a profile settings.
1:52
The consistency of this interaction
across the app forms a mental model in
1:54
your brain and allows you to have
a predictable seamless experience.
1:59
An example of a broken mental model
would be if the profile settings
2:03
page had a different editing interaction
than the note taking screen.
2:08
Perhaps you'd have to click Edit to
enter to edit mode and then click Save.
2:12
That'd be confusing if you're expecting
the other more direct auto save option.
2:18
It'd be much harder to learn how to use
an app with inconsistent mental models.
2:24
And even worse, inconsistencies
make users question the underlying
2:29
logic of the product and
the integrity of the brand.
2:34
That's why apps tend to
share similar mental models.
2:37
Products are designed to match people's
mental models of what they expect to find
2:42
on your website and
how they expect to interact with it.
2:47
For example, people expect to find
the navigation bar at the top or
2:50
bottom of a screen, and icons for
common screens such as a user profile or
2:55
settings usually looks similar to
make them easy to identify and
3:01
reduce cognitive load.
3:06
For more information about interface and
3:08
behavioral design patterns,
check out the teacher's notes.
3:10
Let's delve into a mental model.
3:14
Alan Dix is an expert in
human computer interaction, and
3:17
he defined the four golden
rules of navigation.
3:22
Number one is knowing where you are.
3:26
This can be in the form of breadcrumbs,
which are links that show the current
3:29
page in relation to where it fits
with the other site content.
3:34
Number two is knowing what you can do.
3:38
This can be a back button that allows
users to return to the previous page.
3:41
[SOUND] Number three is knowing where
you are going or what will happen.
3:46
For example, if the user is filling
out a form that spans multiple pages,
3:52
there should be an indication
to show how many pages remain.
3:57
[SOUND] Number four is knowing where
you've been- or what you've done.
4:01
Continuing on with that last example,
4:06
the form should indicate
the previous data has been saved.
4:09
A simple feedback message to show
the data has been saved will ease
4:13
any tension about losing
data if they stopped midway.
4:18
Since those are the best practices,
chances are that most users have been
4:22
exposed to navigation that
operates in those ways.
4:27
Therefore they carry that set of
expectations when they visit a new
4:31
website.
4:35
That wraps up mental models.
4:36
The next time you use an app,
think about its mental models.
4:39
I'll see you in the next video
where I'll explain affordances.
4:43
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