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Game Development How to Make a Video Game Pickups Script the Fly Pickup

Why is the fly not getting destroyed?

I tried 3 times from the beginning and still cannot see where I am wrong.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FlyPickup : MonoBehaviour {

void onTriggerEnter (Collider other) {

    // If the collider other is tagged with "Player"...
    if (other.CompareTag ("Player")) {

        Destroy (gameObject);

    }
}

}

1 Answer

Seth Kroger
Seth Kroger
56,414 Points

Exact capitalization of the method name is important because you are filling in a predefined method. It should be OnTriggerEnter with the first O capitalized.

wow I had corrected that error on my previous attempts and it did not work , somehow I missed it on this one and now it works, thank you pointing out.

Yes!! This is it! Thank you Seth! Also, as mentioned in another thread, make sure that you change the name of the script from "FlyPickup" to "FlyPicking" or something of the sort as it's conflicting with something inside Unity.