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Start your free trialRyan West
5,639 PointsWhy couldn't you set the variable as private and use it throughout the project?
They're asking to have a parameter in the "StartStory" method but instead of passing a parameter why couldn't you just define what name is in the beginning like so?
public class MainActivity extends AppCompatActivity {
private EditText mEditText;
private Button mStartButton;
private String mName;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mEditText = (EditText) findViewById(R.id.nameEditText);
mStartButton = (Button) findViewById(R.id.startStory);
mStartButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
mName = mEditText.getText().toString();
if (mName.matches("")) {
Toast.makeText(MainActivity.this, "Please enter a valid User name", Toast.LENGTH_LONG);
return;
} else {
startStory(mName);
}
}
});
}
private void startStory(String mName) {
Intent intent = new Intent(this, StoryActivity.class);
intent.putExtra("UserName", mName);
startActivity(intent);
}
1 Answer
Ranvir Sahota
9,844 PointsThough this question may be old I will answer it for anyone else that may get confused. The question was answered in the video but Ben did simply not explain in-depth. The keyword was "coupling" which is defined as a principle in OOP as a way of separation of concerns. The aim to prevent objects being intrinsically tied together,. this helps keep code clean and reusable as stated in the video.
Look at this link: https://gamedevelopment.tutsplus.com/tutorials/quick-tip-the-oop-principle-of-coupling--gamedev-1935 Which is how I came to understand this concept.