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Start your free trialAndrei Charlier
771 PointsUnity sais that my code is wrong but I followed every step.
This is my code that doesn't work, please help :
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("Speed", 3f);
} else {
playerAnimator.SetFloat ("Speed", 0f)
}
}
}
Andrei Charlier
771 PointsThanks
1 Answer
Alan Mattanó
Courses Plus Student 12,188 PointsHi Andrei, The error you get is:
"Assets/PlayerMovemen.cs(38,7): error CS1525: Unexpected symbol `}'"
The error can be one line before the error line 38. Look the end of the line 37 first. A semicolon " ; " was omitted at the end of the line. A tip to keep in mind: When you finish the line, always double check the end of line semicolon.
}}
Marcus Gray
1,837 PointsMarcus Gray
1,837 PointsTry and put a semi-colon on the end of your last line: playerAnimator.SetFloat ("Speed", 0f);