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Start your free trialPatrick Mockridge
Full Stack JavaScript Techdegree Graduate 45,611 PointsThe Camera isn't Following the Frog!
using UnityEngine; using System.Collections;
public class FollowCamera : MonoBehaviour {
[SerializeField]
private Transform player;
[SerializeField]
private Vector3 offset;
private float cameraFollowSpeed = 5f;
// Update is called once per frame
void Update () {
Vector3 newPosition = player.position + offset;
transform.position = Vector3.Lerp (transform.position, newPosition, cameraFollowSpeed * Time.deltaTime);
}
}
I'm getting the following error in Unity:
'UnassignedReferenceException: The variable player of FollowCamera has not been assigned. You probably need to assign the player variable of the FollowCamera script in the inspector.'
1 Answer
Jennifer Nordell
Treehouse TeacherHi there! Your code differs a bit from mine on this line:
transform.position = Vector3.Lerp (transform.position, newPosition, cameraFollowSpeed * Time.deltaTime);
Mine adds Time.deltaTime
transform.position = Vector3.Lerp (transform.position, newPosition, cameraFollowSpeed + Time.deltaTime);
However, I don't believe that to be the cause of this error. I feel like the FollowCamera script that's connected to the Main Camera doesn't have the Player assigned to it. Try this. Click on the "Main Camera" in the hierarchy and scroll down to where you see the script connected to it. You should see a box that shows the FollowCamera script, a box that says Player, and a box that says Offset. Make sure your Player is in the text box to the right of the Player label.
Hope this helps!
Patrick Mockridge
Full Stack JavaScript Techdegree Graduate 45,611 PointsPatrick Mockridge
Full Stack JavaScript Techdegree Graduate 45,611 PointsOh yeah! Both Mr Frog and I wish you thanks!
Jennifer Nordell
Treehouse TeacherJennifer Nordell
Treehouse TeacherPatrick Mockridge Happy hopping! And coding!