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Start your free trialMorris Masila
165 PointsScript a random sound player
using System.Collections.Generic; using UnityEngine; using System.Collections;
public class Random : MonoBehaviour {
private AudioSource audioSource;
[SerializeField]
private List<AudioClip> soundClips = new List<AudioClip>();
[SerializeField]
private float soundTimerDelay = 3f;
private float soundTimer;
// Use this for initialization
void Start () {
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
//increment a timer to count up to restarting.
soundTimer = soundTimer + Time.deltaTime;
//if the timer reaches the delay...
if (soundTimer >= soundTimerDelay)
{
//...reset the timer...
soundTimer = 0f;
//...choose a random sound
AudioClip randomSound = soundClips[Random.Range (0, soundClips.Count)];
//...and play the sound.
audioSource.PlayOneShot(randomSound);
}
}
}
//The Random.Range is showing an error
1 Answer
Seth Kroger
56,414 PointsI notice you named your script/class "Random" instead of "RandomSoundPlayer". That makes it conflict with System.Random, which is where Range comes from.