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Game Development

Script a random sound player

using System.Collections.Generic; using UnityEngine; using System.Collections;

public class Random : MonoBehaviour {

private AudioSource audioSource;
[SerializeField]
private List<AudioClip> soundClips = new List<AudioClip>();
[SerializeField]
private float soundTimerDelay = 3f;
private float soundTimer;

// Use this for initialization
void Start () {
    audioSource = GetComponent<AudioSource>();
}

// Update is called once per frame
void Update()
{
    //increment a timer to count up to restarting.
    soundTimer = soundTimer + Time.deltaTime;

    //if the timer reaches the  delay...
    if (soundTimer >= soundTimerDelay)
    {
        //...reset the timer...
        soundTimer = 0f;

        //...choose a random sound
        AudioClip randomSound = soundClips[Random.Range (0, soundClips.Count)];

        //...and play the sound.
        audioSource.PlayOneShot(randomSound);
    }
}

}

//The Random.Range is showing an error

1 Answer

Seth Kroger
Seth Kroger
56,414 Points

I notice you named your script/class "Random" instead of "RandomSoundPlayer". That makes it conflict with System.Random, which is where Range comes from.