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Game Development

Score not updating

My code is identical (I think) and the update code runs, but the score is always zero

//ScoreCounter.cs

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class ScoreCounter : MonoBehaviour {

public static int score;
private Text scoreCounterText;

// Use this for initialization
void Start () {
    score = 0;
    scoreCounterText = GetComponent<Text>();
}

// Update is called once per frame
void Update () {
    scoreCounterText.text = score + " Flies";
}

}

//FlyPickup.cs

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FlyPickup : MonoBehaviour {

[SerializeField]
private GameObject pickupPrefab;

void OnTriggerEnter(Collider other)
{
    //if the Collider is the Player...
    if (other.CompareTag("Player"))
    {
        //...add the pickup particles
        Instantiate(pickupPrefab, transform.position, Quaternion.identity); //identity just means "no rotation"

        //...decrement the total number of flies
        FlySpawner.totalFlies--;

        //...update the score
        int currentScore = ScoreCounter.score;
        ScoreCounter.score++;
        int nowScore = ScoreCounter.score;
        Destroy(gameObject);
    }
}

}

1 Answer

Nevermind, it just randomly started working after i posted this.