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34,222 PointsplayToken, moveLeft and moveRight methods
I had to tweak the moveLeft and moveRight methods a bit to get them to work. The .style.left
property does not seem to accept numeric values for some reason.
moveLeft() {
if (this.columnLocation > 0) {
this.htmlToken.style.left = `${this.offsetLeft - 76}px`;
this.columnLocation -= 1;
}
}
moveRight(columns) {
if (this.columnLocation < columns - 1) {
this.htmlToken.style.left = `${this.offsetLeft + 76}px`;
this.columnLocation += 1;
}
}
Note: I had to assign this.htmlToken.style.left
a string value for example "195px"
instead of 195
as a numeric value as shown in the video.
Does anyone know what is going on here?
2 Answers
Steven Parker
231,275 PointsI think you may have discovered a bug in the course! I believe style properties are always strings, plus there's the added factor of needing to specify a unit (such as "px") for any value other than 0.
You may want to make a bug report to the Support department. And we can try tagging Ashley Boucher in case she would like to comment directly.
Elliott LaJoie
15,259 PointsThis is exactly what I needed! I haven't brushed up on my css in awhile so I appreciate that!
Alex Franklin
12,403 Pointshow did you get the play token / drop to work on keyDown - I am now stuck trying to figure that out... ANY ANSWERS??
lukej
34,222 PointsThis is the code that plays and drops the token. I don't know if it is different from the original though. I hope this helps:
playToken() method in the Game.js file:
/*
* find space object to drop token into; drop token
*/
playToken() {
const spaces = this.board.spaces;
const activeToken = this.activePlayer.activeToken;
const targetColumn = spaces[activeToken.columnLocation];
let targetSpace = null;
for (let space of targetColumn) {
if (space.token === null) {
targetSpace = space;
}
}
if (targetSpace !== null) {
console.log('token played');
game.ready = false;
// second argument is a callback function, the callback function is
// executed when the .drop function has finished.
activeToken.drop(targetSpace, () => {
game.updateGameState(activeToken, targetSpace);
});
console.log('token dropped');
}
}
drop() method in the Token.js file:
/*
* Drops html token into targeted board space.
* @param {Object} target - Targeted space for dropped token.
* @param {function} reset - function to call after animation is complete
*/
drop(target, reset) {
this.dropped = true;
$(this.htmlToken).animate({
top: (target.y * target.diameter)
}, 750, 'easeOutBounce', reset);
}
JASON PETERSEN
14,266 PointsJASON PETERSEN
14,266 PointsThank you so much! I was running into the same thing. left and right wasn't working. I kept thinking "isn't it supposed to have px on the end." Idk how many times I re-watched the video trying to find where my code differed.
Makes me wonder how her token was even able to move in the video....