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Game Development

playerHealth.alive not working. alive does not have a definition

if(playerHealth.alive == false) { //...end the game EndGame(); //... increment a timer to count up to restarting restartTimer = restartTimer + Time.deltaTime; if (restartTimer >= restartDelay) { // ...then reload the currently loaded level. SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } } it says alive does not have a definition any ideas on where I could find this?

1 Answer

Steven Clement
Steven Clement
11,473 Points

Check your variables at the top of the class (assuming you are in GameState.cs). Make sure you have:

private PlayerHealth playerHealth;

Then look at your void Start() function. Make sure you have:

playerHealth = player.GetComponent <PlayerHealth>();

Finally make sure you have a script called PlayerHealth.cs

Case matters so if you named your script playerHealth instead of PlayerHealth you will get the error you are seeing.