Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development

nakalkucing
nakalkucing
12,964 Points

My SerializeField won't show on my GameState script.

This is the error I'm getting when I add this into my frogsnlogs inspector:

Assets/GameState.cs(14,3): error CS0246: The type or namespace name `Serializefield' could not be found. Are you missing an assembly reference?

Can you see anything wrong with my code?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

    private bool gameStarted = false;

    [SerializeField]
    private Text gameStateText;

    [SerializeField]
    private GameObject player; 

    [SerializeField]
    private BirdMovement birdMovement;

    [SerializeField]
    private FollowCamera followCamera;

    private float restartDelay = 3f;

    private float restartTimer;

    private PlayerMovement playerMovement;

    private PlayerHealth playerHealth;

    // Use this for initialization
    void Start () {
        Cursor.visible = false;

        playerMovement = player.GetComponent<PlayerMovement> ();
        playerHealth = player.GetComponent<PlayerHealth> ();

        // Prevent the player from moving at the start of the game
        playerMovement.enabled = false;

        // prevent the bird from moving at the start of the game
        birdMovement.enabled = false;

        // Prevent the follow camera from moving to its game position
        followCamera.enabled = false;

    }

    // Update is called once per frame
    void Update () {

        // If the game is not started and the player presses the space bar...
        if (gameStarted == false && Input.GetKeyUp  (KeyCode.Space)) {

            // ...start the game.
            StartGame();

        }

        // If the player is no longer alive...
        if (playerHealth.alive == false) {

            // ...end the game...
            EndGame ();

            // ...increment a timer to count up to restarting
            restartTimer = restartTimer + Time.deltaTime;

            // ... and if it reaches the restart delay...
            if (restartTimer >= restartDelay) {

                //... then reload the currently loaded scene.
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

            }

        }

    }

    private void StartGame() {

        // Set the game state
        gameStarted = true;

        // Remove the start text
        gameStateText.color = Color.clear;

        //Allow the player to move
        playerMovement.enabled = true;

        // Allow the bird to move
        birdMovement.enabled = true;    

        // Allow the camera to move
        followCamera.enabled = true;

    }

    private void EndGame() {

        // set the game state
        gameStarted = false;

        // Show the game over text
        gameStateText.color = Color.white;
        gameStateText.text = "Game Over!";

        // Remove the player from the game
        player.SetActive (false);
    }

}

1 Answer

First of all, thank you for posting your code.

As for your script, I can't see anything wrong with it. This type of error is generally caused by a forgotten semicolon, a misspelt SerializeField or any other typing mistake (such as writing (SerializedField] ). In your case, I looked very closely at line 12 and 14 and there doesn't seem to be anything wrong.

A good idea might be to rewrite these lines using VisualStudio's autocomplete. That way you will avoid spelling mistakes, and if you make sure all your semicolons are there you should be good to go.