Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialDi Lisa Giuseppe
2,129 PointsMy possible solution :
// Playground - noun: a place where people can play
import UIKit
<p>This is code!</p>
```
enum Status{
case Doing,Pending,Completed
init(){
self = .Pending
}
func Show() -> String{
switch self{
case .Pending:
return "Pending"
case .Doing:
return "Doing"
case .Completed:
return "Completed"
}
}
}
struct Tasks {
var Description:String
var StatusTyp:Status
init(description:String) {
self.Description = description
self.StatusTyp = Status()
}
}
var Task1 = Tasks(description: "Learn Swift on Teamtreehouse") //{Description:'Learn swift on Teamtreehouse'}
Task1.Description // "Learn swift on Teamtreehouse"
Task1.StatusTyp.Show() // Pending
Task1.StatusTyp = Status.Doing
Task1.StatusTyp.Show()