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Game Development

Angus Eliott
Angus Eliott
3,793 Points

Gameobject problems

Am trying to make a script which toggles a parent containing four headlight game objects on and off with "e". but despite my efforts, MVS and unity don't like the "Headlights.SetActive = !Headlights.SetActive;" statement. could someone help, please? (the commented parts are my other attempts) `` using UnityEngine;

public class CarHeadlights : MonoBehaviour { [SerializeField] public GameObject Headlights; bool Key; //bool headlights; void Start () {

}
void Update () {
    Key = Input.GetKeyUp("e");
    if (Key == true)
    {
        Headlights.SetActive = !Headlights.SetActive;
    }
    /*
    if (Key == true && headlights == false)
    {
        headlights = (true);
        Headlights.SetActive(true);
    }
    if (Key == true && headlights == true)
    {
        headlights = (false);
        Headlights.SetActive(false);
    }*/
}
/*[SerializeField]
public List<GameObject> Headlights;
bool Key;
private void Update()
{
    Key = Input.GetKeyUp("e");
    if (Key == true)
    {
        Headlights.SetActive(false);
    }
}*/

} ``

1 Answer

Alan Mattan贸
PLUS
Alan Mattan贸
Courses Plus Student 12,188 Points

Create a boolean and assign the actual result to it. Also, use the console that helps you with this issue.

take a look of this page: https://docs.unity3d.com/ScriptReference/GameObject.SetActive.html

look that gameObject.SetActive(false) in parenthesis. Is not assig by using "=". So use the boolean to store the value of false or to get the opposite value.