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Start your free trialAngus Eliott
3,793 PointsGameobject problems
Am trying to make a script which toggles a parent containing four headlight game objects on and off with "e". but despite my efforts, MVS and unity don't like the "Headlights.SetActive = !Headlights.SetActive;" statement. could someone help, please? (the commented parts are my other attempts) `` using UnityEngine;
public class CarHeadlights : MonoBehaviour { [SerializeField] public GameObject Headlights; bool Key; //bool headlights; void Start () {
}
void Update () {
Key = Input.GetKeyUp("e");
if (Key == true)
{
Headlights.SetActive = !Headlights.SetActive;
}
/*
if (Key == true && headlights == false)
{
headlights = (true);
Headlights.SetActive(true);
}
if (Key == true && headlights == true)
{
headlights = (false);
Headlights.SetActive(false);
}*/
}
/*[SerializeField]
public List<GameObject> Headlights;
bool Key;
private void Update()
{
Key = Input.GetKeyUp("e");
if (Key == true)
{
Headlights.SetActive(false);
}
}*/
} ``
1 Answer
Alan Mattan贸
Courses Plus Student 12,188 PointsCreate a boolean and assign the actual result to it. Also, use the console that helps you with this issue.
take a look of this page: https://docs.unity3d.com/ScriptReference/GameObject.SetActive.html
look that gameObject.SetActive(false) in parenthesis. Is not assig by using "=". So use the boolean to store the value of false or to get the opposite value.