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Start your free trialMurray poole
1,598 Pointserror given
function createPlatforms() { platforms = game.add.physicsGroup();
platforms.create(300, 200, 'platform');
platform2.create(400, 450, 'platform');
platforms.create(100, 450, 'platform');
I was asked to change line 25 to platform 2 , however, I am still getting an error, is there something else I need to change?
let game;
let player;
let platforms;
let badges;
let coins;
let cursors;
let jumpButton;
let text;
let winningMessage;
let won = false;
let currentScore = 0;
const winningScore = 100;
function createCoins() {
coins = game.add.physicsGroup();
coinCreate(375, 100, 'coin');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 200, 'platform');
platform2.create(400, 450, 'platform');
platforms.create(100, 450, 'platform');
platforms.setAll('body.immovable', true);
}
function createBadge() {
badges = game.add.physicsGroup();
const badge = badges.create(550, 450, 'badge');
badge.animations.add('spin');
badge.animations.play('spin', 10, true);
}
function coinCreate(left, top, coinImage) {
const coin = coins.create(left, top, coinImage);
coin.animations.add('spin');
coin.animations.play('spin', 10, true);
}
function collectHandler(player, coin) {
coin.kill();
currentScore = currentScore + 10;
if (currentScore === winningScore) {
createBadge();
}
}
function collectBadgeHandler(player, badge) {
badge.kill();
won = true;
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#5db1ad';
//Load images
game.load.image('platform', 'platform_1.png');
game.load.image('platform2', 'platform_2.png');
//Load spritesheets
game.load.spritesheet('player', 'chalkers.png', 48, 62);
game.load.spritesheet('coin', 'coin.png', 36, 44);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(50, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createCoins();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
text = game.add.text(16, 16, "SCORE: " + currentScore, { font: "Press Start 2P", fontSize: 18, fill: "white" });
winningMessage = game.add.text(game.world.centerX, 250, "", { font: "Press Start 2P", fontSize:"48px", fill: "white" });
winningMessage.anchor.setTo(0.5, 1);
}
function update() {
text.text = "SCORE: " + currentScore;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, coins, collectHandler);
game.physics.arcade.overlap(player, badges, collectBadgeHandler);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -300;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 300;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
winningMessage.text = "YOU WIN!!!";
}
}
function render() {
}
};
2 Answers
behar
10,799 PointsHey Murray! The challenge said:
Let's change one of the platforms to a be different type. Modify the platforms.create command on line 25 to use the string 'platform2' instead of 'platform'.
You were suppose to change the string, not the function name. So instead of:
platform2.create(400, 450, 'platform');
write:
platform.create(400, 450, 'platform2');
Hope this helps!
Murray poole
1,598 PointsThanks, guy's that fixed it .
Hopefully won't make any obvious mistakes like that again.
Thanks a lot.
behar
10,799 PointsHaha, trust me, you absolutely will. But we all make mistakes, all the time, push on though!
ale8k
8,299 PointsHonestly like behar said, get used to making silly mistakes. It's part of this aha. :P
ale8k
8,299 Pointsale8k
8,299 PointsHey man! I think I know what your problem is:
Because the platforms take up 'space' you can't have them overlap each other. Change their position. Also you've made one tiny mistake the platform you're changing is the string insinde the () I think. So:
Let me know if this helps!