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Python Object-Oriented Python Dice Roller RPG Roller

def roll() in hands.py

Not sure how to to tackle this problem.

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other

class D20(Die):
    def __init__(self, sides=20):
        super().__init__(sides=20)
hands.py
from dice import D20

class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classMethod
    def roll(self, number):
        for range(number):
            return self.append(Hand.roll(D20()))

1 Answer

You are doing great. Here are some ideas to chew on:

  1. it's classmethod not classMethod
  2. it's for ii in range(...)
  3. you just want to self.append(D20())
Chris Freeman
Chris Freeman
Treehouse Moderator 68,441 Points

Moving comment to answer. Additionally, the return should be after the for loop. Currently, it will return at the end if the first iteration.