Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialRyan Fagan
102 Pointscollecting poison not affecting life count
var game; var player; var platforms; var badges; var stars; var poisons; var cursors; var jumpButton; var scoreText; var livesText; var finalMessage; var won = false; var gameOver = false; var currentScore = 0; var lives = 3; var winningScore = 100;
function createStars() { stars = game.add.physicsGroup();
starCreate(425, 100, 'star');
starCreate(315, 100, 'star');
starCreate(175, 200, 'star');
starCreate(115, 150, 'star');
starCreate(475, 400, 'star');
}
function createPoisons() { poisons = game.add.physicsGroup();
poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');
}
function createPlatforms() { platforms = game.add.physicsGroup();
platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');
platforms.setAll('body.immovable', true);
}
function starCreate(left, top, starImage) { var star = stars.create(left, top, starImage); star.animations.add('spin'); star.animations.play('spin', 8, true); }
function poisonCreate(left, top, poisonImage) { var poison = poisons.create(left, top, poisonImage); poison.animations.add('bubble'); poison.animations.play('bubble', 8, true); }
function starCollect(player, star) { star.kill(); currentScore = currentScore + 20; if (currentScore === winningScore) { won = true; } }
function poisonCollect(player, item) { item.kill();
if (item.key === 'poison') {
lives = lives - 1;
}
if (lives === 0) {
player.kill();
gameOver = true;
}
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#89889c';
//Load images
game.load.image('platform', 'platform.png');
//Load spritesheets
game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
game.load.spritesheet('poison', 'poison.png', 24, 62);
game.load.spritesheet('star', 'star.png', 54, 52);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(150, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createStars();
createPoisons();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });
finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
finalMessage.anchor.setTo(0.5, 1);
}
function update() {
scoreText.text = "SCORE: " + currentScore;
livesText.text = "LIVES: " + lives;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, stars, starCollect);
game.physics.arcade.overlap(player, poisons, poisonCollect);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -350;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 350;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
finalMessage.text = "YOU WIN!!!";
}
if (gameOver) {
finalMessage.text = "GAME OVER!!!";
}
}
function render() {
}
};
var game;
var player;
var platforms;
var badges;
var stars;
var poisons;
var cursors;
var jumpButton;
var scoreText;
var livesText;
var finalMessage;
var won = false;
var gameOver = false;
var currentScore = 0;
var lives = 3;
var winningScore = 100;
function createStars() {
stars = game.add.physicsGroup();
starCreate(425, 100, 'star');
starCreate(315, 100, 'star');
starCreate(175, 200, 'star');
starCreate(115, 150, 'star');
starCreate(475, 400, 'star');
}
function createPoisons() {
poisons = game.add.physicsGroup();
poisonCreate(675, 275, 'poison');
poisonCreate(450, 375, 'poison');
poisonCreate(375, 475, 'poison');
}
function createPlatforms() {
platforms = game.add.physicsGroup();
platforms.create(300, 150, 'platform');
platforms.create(400, 250, 'platform');
platforms.create(100, 250, 'platform');
platforms.create(500, 350, 'platform');
platforms.create(400, 450, 'platform');
platforms.create(300, 550, 'platform');
platforms.setAll('body.immovable', true);
}
function starCreate(left, top, starImage) {
var star = stars.create(left, top, starImage);
star.animations.add('spin');
star.animations.play('spin', 8, true);
}
function poisonCreate(left, top, poisonImage) {
var poison = poisons.create(left, top, poisonImage);
poison.animations.add('bubble');
poison.animations.play('bubble', 8, true);
}
function starCollect(player, star) {
star.kill();
currentScore = currentScore + 20;
if (currentScore === winningScore) {
won = true;
}
}
function poisonCollect(player, item) {
item.kill();
if (item.key === 'poison') {
lives = lives - 2;
}
if (lives === 0) {
player.kill();
gameOver = true;
}
}
window.onload = function () {
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
function preload() {
game.stage.backgroundColor = '#89889c';
//Load images
game.load.image('platform', 'platform.png');
//Load spritesheets
game.load.spritesheet('player', 'mikethefrog.png', 50, 60);
game.load.spritesheet('poison', 'poison.png', 24, 62);
game.load.spritesheet('star', 'star.png', 54, 52);
game.load.spritesheet('badge', 'badge.png', 42, 54);
}
function create() {
player = game.add.sprite(150, 600, 'player');
player.animations.add('walk');
player.anchor.setTo(0.5, 1);
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true;
player.body.gravity.y = 500;
createStars();
createPoisons();
createPlatforms();
cursors = game.input.keyboard.createCursorKeys();
jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
scoreText = game.add.text(16, 16, "SCORE: " + currentScore, { font: "24px Arial", fill: "white" });
livesText = game.add.text(685, 16, "LIVES: " + lives, { font: "24px Arial", fill: "white" });
finalMessage = game.add.text(game.world.centerX, 250, "", { font: "48px Arial", fill: "white" });
finalMessage.anchor.setTo(0.5, 1);
}
function update() {
scoreText.text = "SCORE: " + currentScore;
livesText.text = "LIVES: " + lives;
game.physics.arcade.collide(player, platforms);
game.physics.arcade.overlap(player, stars, starCollect);
game.physics.arcade.overlap(player, poisons, poisonCollect);
player.body.velocity.x = 0;
if (cursors.left.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = -350;
player.scale.x = - 1;
}
else if (cursors.right.isDown) {
player.animations.play('walk', 10, true);
player.body.velocity.x = 350;
player.scale.x = 1;
}
else {
player.animations.stop();
}
if (jumpButton.isDown && (player.body.onFloor() || player.body.touching.down)) {
player.body.velocity.y = -400;
}
if (won) {
finalMessage.text = "YOU WIN!!!";
}
if (gameOver) {
finalMessage.text = "GAME OVER!!!";
}
}
function render() {
}
};
1 Answer
KRIS NIKOLAISEN
54,971 PointsI tested what you have in a workspace and it should work. But I think the checker is looking for just a simple modification of this line:
lives = lives + 1;