Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python

Stheven Cabral
seal-mask
.a{fill-rule:evenodd;}techdegree seal-36
Stheven Cabral
Full Stack JavaScript Techdegree Graduate 29,854 Points

Capitalism, the Game challenge part 3 help

Challenge: And, finally, if I have doubles, I want to reroll the hand. Add a classmethod to CapitalismHand named reroll that returns a new instance of the class, effectively rerolling the hand.

Could someone point out what is wrong with my 'reroll' classmethod. Am I calling self.doubles correctly?

Thank You

hands.py
from dice import D6


class Hand(list):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")
        super().__init__()

        for _ in range(size):
            self.append(die_class())
        self.sort()

    def _by_value(self, value):
        dice = []
        for die in self:
            if die == value:
                dice.append(die)
        return dice


class CapitalismHand(Hand):
    def __init__(self, size=0, die_class=None, *args, **kwargs):
        super().__init__(size=2, die_class=D6)

    @property
    def doubles(self):
        if self[0] == self[1]:
            return True
        else:
            return False

    @classmethod
    def reroll(cls):
        if self.doubles is True:
            return cls()

    @property
    def ones(self):
        return self._by_value(1)

    @property
    def twos(self):
        return self._by_value(2)

    @property
    def threes(self):
        return self._by_value(3)

    @property
    def fours(self):
        return self._by_value(4)

    @property
    def fives(self):
        return self._by_value(5)

    @property
    def sixes(self):
        return self._by_value(6)

    @property
    def _sets(self):
        return {
            1: len(self.ones),
            2: len(self.twos),
            3: len(self.threes),
            4: len(self.fours),
            5: len(self.fives),
            6: len(self.sixes)
        }

1 Answer

Steven Parker
Steven Parker
230,995 Points

The discussion about the relationship between "reroll" and having doubles wasn't meant to be part of the code. Your "reroll" method should simply return a new hand.

Edward Humphreys
Edward Humphreys
17,884 Points

Thanks Steven. This was very unclear from the question. I spent a fair whack of time struggling, as I was incorporating the re-rolling element.