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Game Development

Camera doesn't follow Frog anymore.

I receive the same error about many times saying: rc.right == m_GfxWindow->GetWidth() && rc.bottom == m_GfxWindow->GetHeight() followed by: SUCCEEDED(hr)

Thomas Lian Ødegaard
Thomas Lian Ødegaard
9,540 Points

Please enter your code, and i will check it out

using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

private bool gameStarted =  false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {
    Cursor.visible = false;
    playerMovement = player.GetComponent<PlayerMovement>();
    playerHealth = player.GetComponent<PlayerHealth>();
    playerMovement.enabled = false;
    birdMovement.enabled = false;
    followCamera.enabled = false;

}

// Update is called once per frame
void Update () {
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space))
    {
        StartGame();
    }
    if (playerHealth.alive == false)
    {
        EndGame();
        restartTimer = restartTimer + Time.deltaTime;

        if (restartTimer >= restartDelay)
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
        }
    }
}

private void StartGame()
{
    gameStarted = true;

    gameStateText.color = Color.clear;

    playerMovement.enabled = true;
    birdMovement.enabled = true;
}

private void EndGame()
{
    gameStarted = false;

    gameStateText.color = Color.white;

    gameStateText.text = "Game Over!";
    player.SetActive(false);
}

}

2 Answers

Thomas Lian Ødegaard
Thomas Lian Ødegaard
9,540 Points

I can't see that "using UnityEngine;" is included in the script, could you add that to the top of the script and try again?

I included that line of script and it hasn't changed.

Thomas Lian Ødegaard
Thomas Lian Ødegaard
9,540 Points

Then are you sure that the "Follow Camera" script is attached to your Main Camera? And also check if you remembered to drag the "Player" game object from the hierarchy, to where it says "Player" and Transform at the Follow Camera script in the inspector.

Both the "FollowCamera" script and "Player (Transform)" script are inside the Main Camera.

I have completely rewritten the coding for "GameState" and now it is telling me Assets/Scripts/GameState.cs(101,22); error CS1525: Unexpected symbol 'player'