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Start your free trialAdam Mc cabe
1,720 PointsBird Does not move at all.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
playerMovement.enabled = false;
birdMovement.enabled = false;
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)){
StartGame();
}
if (playerHealth.alive == false) {
EndGame();
restartTimer = restartTimer + Time.deltaTime;
if(restartTimer >= restartDelay) {
SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
}
}
}
private void StartGame () {
gameStarted = true;
gameStateText.color = Color.clear;
playerMovement.enabled = true;
followCamera.enabled = true;
}
private void EndGame () {
gameStarted = false;
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
player.SetActive (false);
}
}
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class BirdMovement : MonoBehaviour { [SerializeField] private Transform target; private UnityEngine.AI.NavMeshAgent birdAgent; private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<UnityEngine.AI.NavMeshAgent> ();
birdAnimator = GetComponent <Animator>();
}
// Update is called once per frame
void Update () {
birdAgent.SetDestination (target.position);
float speed = birdAgent.velocity.magnitude;
birdAnimator.SetFloat ("Speed", speed);
}
}
1 Answer
Seth Kroger
56,414 PointsI notice in Start() you disable the bird's movement when the game loads but when you start the game play in StartGame() you don't enable it.