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Start your free trialAnthony Grodowski
4,902 PointsAttributeError: module 'logging' has no attribute 'basicConfig'
Why am I getting that error even tho I have everything the same as Kenneth?
import logging
import random
logging.basicConfig(filename='game.log', level=logging.DEBUG)
player = {'location': None, 'path': []}
cells = [(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2)]
def get_locations():
monster = random.choice(cells)
door = random.choice(cells)
start = random.choice(cells)
if monster == door or monster == start or door == start:
monster, door, start = get_locations()
return monster, door, start
def get_moves(player):
moves = ['LEFT', 'RIGHT', 'UP', 'DOWN']
if player in [(0, 0), (1, 0), (2, 0)]:
moves.remove('LEFT')
if player in [(0, 0), (0, 1), (0, 2)]:
moves.remove('UP')
if player in [(0, 2), (1, 2), (2, 2)]:
moves.remove('RIGHT')
if player in [(2, 0), (2, 1), (2, 2)]:
moves.remove('DOWN')
return moves
def move_player(player, move):
x, y = player['location']
player['path'].append((x, y))
if move == 'LEFT':
player['location'] = x, y - 1
elif move == 'UP':
player['location'] = x - 1, y
elif move == 'RIGHT':
player['location'] = x, y + 1
elif move == 'DOWN':
player['location'] = x + 1, y
return player
def draw_map():
print(' _ _ _')
tile = '|{}'
for idx, cell in enumerate(cells):
if idx in [0, 1, 3, 4, 6, 7]:
if cell == player['location']:
print(tile.format('X'), end='')
elif cell in player['path']:
print(tile.format('.'), end='')
else:
print(tile.format('_'), end='')
else:
if cell == player['location']:
print(tile.format('X|'))
elif cell in player['path']:
print(tile.format('.|'))
else:
print(tile.format('_|'))
monster, door, player['location'] = get_locations()
logging.info('monster: {}; door: {}; player: {}'.format(
monster, door, player['location']))
while True:
moves = get_moves(player['location'])
print("Welcome to the dungeon!")
print("You're currently in room {}".format(player['location']))
draw_map()
print("\nYou can move {}".format(', '.join(moves)))
print("Enter QUIT to quit")
move = input("> ")
move = move.upper()
if move == 'QUIT':
break
if not move in moves:
print("\n** Walls are hard! Stop running into them! **\n")
continue
player = move_player(player, move)
if player['location'] == door:
print("\n** You escaped! **\n")
break
elif player['location'] == monster:
print("\n** You got eaten! **\n")
break
else:
continue
1 Answer
Eric M
11,546 PointsHi Anthony,
You may have another file called logging.py
or logging.pyc
in your path that is being picked up ahead of the builtin core Python logging library.
If you add print(logging.__file__)
right after your imports, before the logging.basicConfig
line, what gets printed out?
In your position I'd try to recreate this project in a new virtual environment. This is easiest via an IDE like PyCharm, where you can go to Preferences -> Project Preferences -> Project Interpreter
then click on the dropdown, select Show All
then click the plus sign to add a new virtual environment for the project.
If you want to do it manually there are a lot of tutorials online for using pyenv
to do this.
This will give a clean environment for the project and hopefully avoid whatever is prevent you from interacting with the desired logging library. It's also a good habit to get into to keep dependencies separated between projects - to avoid issues like this.
Best of luck,
Eric
boi
14,242 Pointsboi
14,242 PointsNice catch 👍