1 00:00:07,050 --> 00:00:11,331 Today, it is my pleasure to welcome Winnie Abodo Alinga. 2 00:00:11,331 --> 00:00:14,601 I hope I didn't mess that up too badly, to [INAUDIBLE]. 3 00:00:15,640 --> 00:00:17,460 Winnie, I'm so sorry. 4 00:00:17,460 --> 00:00:18,395 >> Just a little bit. 5 00:00:18,395 --> 00:00:19,620 >> [LAUGH] Just a little bit? 6 00:00:19,620 --> 00:00:23,226 I'll try it again, Winnie Abodo? 7 00:00:23,226 --> 00:00:25,301 >> Abodo Alinga. 8 00:00:25,301 --> 00:00:26,317 >> Alinga, got it. 9 00:00:26,317 --> 00:00:28,282 >> Yeah. >> Thank you so much. 10 00:00:28,282 --> 00:00:29,525 Well, welcome, Winnie. 11 00:00:29,525 --> 00:00:30,490 >> Thank you. 12 00:00:30,490 --> 00:00:35,442 >> Winnie is a UX design professional, a creative problem solver, 13 00:00:35,442 --> 00:00:37,590 and an entrepreneur. 14 00:00:37,590 --> 00:00:42,808 Her approach to product design is about [INAUDIBLE] the humanity of people 15 00:00:42,808 --> 00:00:47,857 using digital products, an approach she embraced while working with 16 00:00:47,857 --> 00:00:52,748 prominent Montreal based startups such as Busbud and LANDR Audio. 17 00:00:52,748 --> 00:00:57,330 As a design philosopher, an involved member of the city's viral design 18 00:00:57,330 --> 00:01:01,008 community, Winnie is passionate about the joy that can be 19 00:01:01,008 --> 00:01:06,040 found in solving problems through good design and creative thinking. 20 00:01:06,040 --> 00:01:10,461 After graduating from the University of Montreal in the creativity and 21 00:01:10,461 --> 00:01:14,588 innovation program, her focus started shifting towards sharing 22 00:01:14,588 --> 00:01:19,524 the knowledge behind the creative process of design to build better products, 23 00:01:19,524 --> 00:01:22,150 better teams, and a better life. 24 00:01:22,150 --> 00:01:24,260 Please welcome, Winnie. 25 00:01:24,260 --> 00:01:25,616 >> Hello, everybody. 26 00:01:25,616 --> 00:01:29,458 As Toni introduced to you who I am, I'm Winnie and 27 00:01:29,458 --> 00:01:33,497 I craft human experiences through product design. 28 00:01:33,497 --> 00:01:39,728 And today, I'm going to be sharing with you how being a product designer taught 29 00:01:39,728 --> 00:01:46,580 me key lessons for work and for life, as I call it, a pathway to easier living. 30 00:01:46,580 --> 00:01:51,750 So, let's dive in first as to how I got here. 31 00:01:51,750 --> 00:01:58,582 So, 10 year old me used to do lettering on my school notebooks and 32 00:01:58,582 --> 00:02:05,610 I used to love presenting the stuff that I was owning with fonts. 33 00:02:05,610 --> 00:02:07,633 And I thought, at the time, well, 34 00:02:07,633 --> 00:02:10,820 what could be a career that interests me to do that? 35 00:02:10,820 --> 00:02:13,968 And, funny enough, it was advertising. 36 00:02:13,968 --> 00:02:17,660 So I wanted to become an advertiser. 37 00:02:17,660 --> 00:02:22,442 So I went to graphic design school to pursue this career until 38 00:02:22,442 --> 00:02:26,610 I realized that ads is not really my thing. 39 00:02:26,610 --> 00:02:30,997 And so throughout that program across the years, 40 00:02:30,997 --> 00:02:35,904 I learned a lot about web design, all about CSS, HTML, 41 00:02:35,904 --> 00:02:40,510 and I became more and more interested in that field. 42 00:02:41,700 --> 00:02:46,580 As I graduated in 2015, I got my first UI job in 43 00:02:46,580 --> 00:02:51,463 a local Montreal company that built softwares for 44 00:02:51,463 --> 00:02:57,870 other businesses, and I basically fell in love with it. 45 00:02:57,870 --> 00:03:05,190 And here I am now, five plus years later, working in the field. 46 00:03:05,190 --> 00:03:10,359 And as we mentioned earlier in my intro, working in startups like Busbud and 47 00:03:10,359 --> 00:03:13,360 LANDR from the Montreal design community. 48 00:03:14,450 --> 00:03:22,520 And as I like to call what I do, helping someone somewhere do something but easier. 49 00:03:22,520 --> 00:03:25,442 So, through this whole journey, 50 00:03:25,442 --> 00:03:31,100 I learned a ton of lessons that I wanted to share with you all today. 51 00:03:32,570 --> 00:03:35,140 So product design is problem solving. 52 00:03:35,140 --> 00:03:38,999 No matter which field you come from, your experience is an asset. 53 00:03:38,999 --> 00:03:43,250 The soft skills acquired along the way will serve you for life. 54 00:03:43,250 --> 00:03:44,906 The power is in the process, 55 00:03:44,906 --> 00:03:49,940 then it's a matter of finding just the right solution to each problem. 56 00:03:49,940 --> 00:03:52,371 So throughout the presentation, 57 00:03:52,371 --> 00:03:57,850 I will be uncovering the lessons behind what those obscure sentences mean. 58 00:03:57,850 --> 00:04:02,965 Maybe some of you may or may not know too much about the field, 59 00:04:02,965 --> 00:04:06,677 but it can be a very interesting refresher or 60 00:04:06,677 --> 00:04:13,140 new things that can be of use to you in your studies or your career. 61 00:04:13,140 --> 00:04:16,600 So, let's start with the basics. 62 00:04:16,600 --> 00:04:19,910 So what is product design, actually? 63 00:04:19,910 --> 00:04:27,855 So, in principle, it's about facilitating situation A into becoming situation B. 64 00:04:27,855 --> 00:04:33,336 And the whole mystery, basically, relies on the how, 65 00:04:33,336 --> 00:04:37,190 how do we make a situation go from A to B? 66 00:04:38,860 --> 00:04:44,453 So, in general, it can take many forms, a physical object or 67 00:04:44,453 --> 00:04:49,954 tool, an action, a word, all of those or anything really. 68 00:04:49,954 --> 00:04:54,090 But let's go over a couple of examples. 69 00:04:54,090 --> 00:04:59,814 So let's say you have friends that come over to your place very last minute and 70 00:04:59,814 --> 00:05:02,490 they're very hungry. 71 00:05:02,490 --> 00:05:07,377 And the situation B would be that they are all happy and 72 00:05:07,377 --> 00:05:11,130 fed, you can have a good time. 73 00:05:11,130 --> 00:05:15,070 So how would you go about solving this situation? 74 00:05:15,070 --> 00:05:18,807 Can you share with me in the chat below some of 75 00:05:18,807 --> 00:05:23,660 the ideas that you may have for how to solve this problem. 76 00:05:29,960 --> 00:05:32,832 Make some food, take away. 77 00:05:36,640 --> 00:05:38,250 If you wanna go out, yeah. 78 00:05:46,680 --> 00:05:50,270 So these are very interesting suggestions. 79 00:05:50,270 --> 00:05:55,151 Looking at the issue in a tech and product standpoint, 80 00:05:55,151 --> 00:06:00,241 one of the ways that we could solve for this is to have an app 81 00:06:00,241 --> 00:06:06,501 that helps people order food being delivered to you much easier than, 82 00:06:06,501 --> 00:06:10,743 for example, if you don't have food to cook for 83 00:06:10,743 --> 00:06:14,805 your friends or the takeout place is closed. 84 00:06:16,030 --> 00:06:21,445 So many situations that can be alleviated by having a product to solve for 85 00:06:21,445 --> 00:06:23,270 this problem. 86 00:06:23,270 --> 00:06:29,649 So when you scale that situation A to situation B principle, 87 00:06:29,649 --> 00:06:34,026 you're able to see that there are more and 88 00:06:34,026 --> 00:06:42,060 more problems that come with such a solution that can be solved as well. 89 00:06:42,060 --> 00:06:46,040 So, for example, how can we make sure that people get their food faster? 90 00:06:46,040 --> 00:06:51,054 One of the solution maybe by not offering them restaurants that 91 00:06:51,054 --> 00:06:57,204 are too far from their homes, so that the delivery times can be reasonable and 92 00:06:57,204 --> 00:07:01,410 everybody gets their food in a reasonable manner. 93 00:07:01,410 --> 00:07:07,092 Another issue could be how do we make sure that the food is appealing? 94 00:07:07,092 --> 00:07:12,770 So, one of the solutions may be sending pro photographers to professionally 95 00:07:12,770 --> 00:07:18,095 shoot the food so that it looks as appetizing as if you entered the place, 96 00:07:18,095 --> 00:07:23,890 and smells, and saw what other people in the restaurant order, for example. 97 00:07:25,060 --> 00:07:30,058 So in a nutshell, product design is definitely asking tons of 98 00:07:30,058 --> 00:07:35,730 those questions over and over and over again to solve problems. 99 00:07:35,730 --> 00:07:43,020 And when I understood that, product design was just no longer about UI only and 100 00:07:43,020 --> 00:07:48,020 UX, but really uncovering problems to solve. 101 00:07:48,020 --> 00:07:52,369 So I stopped being afraid of asking questions. 102 00:07:52,369 --> 00:07:57,680 [LAUGH] The shy me really evolved into understanding that 103 00:07:57,680 --> 00:08:03,350 comprehension of the problem at hand is everything. 104 00:08:03,350 --> 00:08:08,168 And I like to basically think of myself as a detective on 105 00:08:08,168 --> 00:08:13,110 a mission to like uncover information about a problem. 106 00:08:14,810 --> 00:08:20,160 So, on the next sentence, no matter which field you come from, 107 00:08:20,160 --> 00:08:22,647 your experience is an asset. 108 00:08:22,647 --> 00:08:28,751 I see that in the way that solving problem is something that we do daily, 109 00:08:28,751 --> 00:08:34,350 even if it's not necessarily related to product design itself, 110 00:08:34,350 --> 00:08:38,422 but knowledge from everywhere, every field, 111 00:08:38,422 --> 00:08:43,613 every thing that you've studied or learned about in the past 112 00:08:43,613 --> 00:08:51,010 is increasing your ability to come up with richer solutions to your problems. 113 00:08:51,010 --> 00:08:55,853 So, by doing that, we're also able to take into account what we 114 00:08:55,853 --> 00:09:01,940 consider being the margins of the problem that you have to solve at hand. 115 00:09:01,940 --> 00:09:05,557 So, for example, if you take the alpha and 116 00:09:05,557 --> 00:09:10,583 the omega of a situation, usually we would want to build for 117 00:09:10,583 --> 00:09:16,900 the majority of cases that find themselves to be in the middle. 118 00:09:16,900 --> 00:09:23,988 But those majority of cases don't necessarily encompass the absolutes. 119 00:09:23,988 --> 00:09:28,386 So, whenever we only design for the middle, 120 00:09:28,386 --> 00:09:32,335 it becomes difficult to include those. 121 00:09:32,335 --> 00:09:37,099 So, for example, if you are building an app for 122 00:09:37,099 --> 00:09:43,920 people's self-diagnosis of a medical issue, for example. 123 00:09:43,920 --> 00:09:50,105 And, on one hand, you have professional doctors, medical experts, and 124 00:09:50,105 --> 00:09:55,795 on the other hand, people who are not at all in the field of medicine, 125 00:09:55,795 --> 00:10:00,827 building for the majority of cases may not necessarily reach 126 00:10:02,886 --> 00:10:07,391 Those polar opposites on the spectrum. 127 00:10:07,391 --> 00:10:15,928 And knowing that makes it easier to comprehend that by going out of our way. 128 00:10:15,928 --> 00:10:22,140 Going out of our comfort zone, and reaching out to people or 129 00:10:22,140 --> 00:10:27,742 situations, or examples out of our knowledge base. 130 00:10:27,742 --> 00:10:33,354 We're able to create richer solutions that are as 131 00:10:33,354 --> 00:10:39,643 close as possible to including those polar opposites. 132 00:10:39,643 --> 00:10:42,902 Of course, all of this is a theory. 133 00:10:42,902 --> 00:10:46,954 It's never easy to include everybody all the time. 134 00:10:46,954 --> 00:10:52,014 But it's something that usually is good to strive for 135 00:10:52,014 --> 00:10:54,830 whenever we build products. 136 00:10:54,830 --> 00:10:59,221 So bridging that gap as much as possible. 137 00:10:59,221 --> 00:11:04,699 So the second lesson that being a product designer taught me through 138 00:11:04,699 --> 00:11:10,666 this situation is that, I got better at nurturing my sense of curiosity. 139 00:11:10,666 --> 00:11:14,798 So making a very conscious effort to consider 140 00:11:14,798 --> 00:11:19,799 different realities in our own goes really a long way to 141 00:11:19,799 --> 00:11:24,599 understand more of the problem that we have at hand. 142 00:11:24,599 --> 00:11:29,783 Whether or not we are coming from a graphic design field, 143 00:11:29,783 --> 00:11:31,943 or engineering field. 144 00:11:31,943 --> 00:11:36,041 Or maybe you did some agricultural studies, or 145 00:11:36,041 --> 00:11:42,603 anything that's not product design, is helpful in doing product design. 146 00:11:42,603 --> 00:11:44,908 So I'm very curious. 147 00:11:44,908 --> 00:11:50,595 And yeah, I watch a lot of science shows on [LAUGH] YouTube. 148 00:11:50,595 --> 00:11:52,520 So that's that. 149 00:11:52,520 --> 00:11:54,834 The third sentence is, 150 00:11:54,834 --> 00:12:01,040 soft skills acquired along the way will serve you for life. 151 00:12:01,040 --> 00:12:04,030 So I already mentioned a couple of those. 152 00:12:04,030 --> 00:12:07,810 So curiosity, openness, they're really key in product design. 153 00:12:09,020 --> 00:12:13,122 But so are empathy and judgments suspension. 154 00:12:13,122 --> 00:12:17,936 So, for example, if we center back to the understanding of 155 00:12:17,936 --> 00:12:21,323 the problem at hand that we need to solve. 156 00:12:21,323 --> 00:12:25,123 We are always technically are supposed to look for 157 00:12:25,123 --> 00:12:29,203 new information to better understand that problem. 158 00:12:29,203 --> 00:12:35,157 And whenever we don't have necessarily the the nurtured skills, 159 00:12:35,157 --> 00:12:40,473 soft skills to facilitate our conversations with people, 160 00:12:40,473 --> 00:12:47,401 new information has difficulty entering our understanding of the problem. 161 00:12:47,401 --> 00:12:53,653 So whenever we are working on being open, curious, 162 00:12:53,653 --> 00:12:59,054 empathetic, and non judgmental of ideas and 163 00:12:59,054 --> 00:13:04,311 of new information, they have a much easier 164 00:13:04,311 --> 00:13:09,448 access to what we think the problem can be. 165 00:13:09,448 --> 00:13:14,680 And giving us better insight as well as to how we can solve for it. 166 00:13:15,870 --> 00:13:19,417 So it's a very favorable posture for 167 00:13:19,417 --> 00:13:24,683 team collaboration, receiving positive feedback, 168 00:13:24,683 --> 00:13:28,926 and improving the solutions that we build. 169 00:13:28,926 --> 00:13:35,852 So that the product in the end is just that much better. 170 00:13:35,852 --> 00:13:42,983 So the third learning is that, I learned to let go and be a better team player. 171 00:13:42,983 --> 00:13:49,347 So we often want to guard our understanding 172 00:13:49,347 --> 00:13:56,432 of things that can stuck us in a loop sometimes. 173 00:13:56,432 --> 00:14:01,260 So even though we may have part of information that is true, 174 00:14:01,260 --> 00:14:06,573 it's not necessarily complete enough for us to move forward with 175 00:14:06,573 --> 00:14:12,097 the understanding of the problem that will be part of the solution. 176 00:14:12,097 --> 00:14:18,881 So being open to team feedback can only make that product better. 177 00:14:18,881 --> 00:14:24,917 So the fourth sentence is really the power is in the process. 178 00:14:24,917 --> 00:14:29,035 It's a very important aspect of solving problems. 179 00:14:29,035 --> 00:14:33,620 It's is really how we go about doing it with our team. 180 00:14:33,620 --> 00:14:38,418 So when we look at the general flow of how people solve 181 00:14:38,418 --> 00:14:41,581 problems in general in real life, 182 00:14:41,581 --> 00:14:47,000 is clarify the problem to solve and gather information. 183 00:14:47,000 --> 00:14:50,982 So this is a little bit what we've seen so far in this presentation. 184 00:14:50,982 --> 00:14:56,117 So asking questions, being curious, gathering information. 185 00:14:56,117 --> 00:15:00,234 The second part is to generate ideas and 186 00:15:00,234 --> 00:15:08,738 refine the solutions based off of our own criteria of how that solution can work. 187 00:15:08,738 --> 00:15:13,290 And I will come back to it a little later in the presentation. 188 00:15:13,290 --> 00:15:17,267 And the third one is plan the implementation of the solution. 189 00:15:17,267 --> 00:15:21,090 So how do we make that happen? 190 00:15:21,090 --> 00:15:23,211 So this is fairly simple. 191 00:15:23,211 --> 00:15:29,283 Usually we do it without even thinking about it consciously. 192 00:15:29,283 --> 00:15:33,935 But whenever we start working with people, more people, a team, 193 00:15:33,935 --> 00:15:36,187 everything gets more complex. 194 00:15:36,187 --> 00:15:41,221 So basically, a couple of months ago I just for 195 00:15:41,221 --> 00:15:45,996 fun decided to try and map out the process and 196 00:15:45,996 --> 00:15:50,789 the steps that are part of my day-to-day. 197 00:15:50,789 --> 00:15:53,259 Obviously it's in French. 198 00:15:53,259 --> 00:15:55,865 [LAUGH] A little twist here. 199 00:15:55,865 --> 00:15:59,982 But most of the steps are pretty clear. 200 00:15:59,982 --> 00:16:04,173 So we go through ideation, research, clarification, 201 00:16:04,173 --> 00:16:07,505 conception, delivery, and maintenance. 202 00:16:07,505 --> 00:16:10,961 They all go into loops of iterations. 203 00:16:10,961 --> 00:16:17,661 And we all have different deliverables at each of these steps. 204 00:16:17,661 --> 00:16:22,390 So making sure the process is clear for everybody makes for 205 00:16:22,390 --> 00:16:25,006 a more robust solution as well. 206 00:16:25,006 --> 00:16:29,207 Because we do share, feel responsibility of how 207 00:16:29,207 --> 00:16:33,827 the product is built with other people from our team. 208 00:16:33,827 --> 00:16:36,942 And not everybody is responsible for 209 00:16:36,942 --> 00:16:41,070 the same things at the same stage of the project. 210 00:16:41,070 --> 00:16:46,830 And so it happens that people wear many hats and 211 00:16:46,830 --> 00:16:52,148 have different notions of what is possible 212 00:16:52,148 --> 00:16:56,589 to do in terms of input on their end. 213 00:16:56,589 --> 00:17:00,195 And so this makes alignment and 214 00:17:00,195 --> 00:17:05,888 communication fundamental in that situation. 215 00:17:05,888 --> 00:17:10,570 So the learning of this whole process slide is 216 00:17:10,570 --> 00:17:15,501 really to learn how to manage your expectations 217 00:17:15,501 --> 00:17:20,318 of other people and their outputs in the team. 218 00:17:20,318 --> 00:17:25,719 And as well as what they expect of you as well. 219 00:17:25,719 --> 00:17:30,570 So that that constant process of clarification and 220 00:17:30,570 --> 00:17:34,969 alignment, really helps avoiding the cost of 221 00:17:34,969 --> 00:17:40,400 mis-communicating what's expected to be delivered. 222 00:17:40,400 --> 00:17:46,240 And, yep, so it's worth the time to basically 223 00:17:46,240 --> 00:17:51,351 spend a moment really clarifying what's 224 00:17:51,351 --> 00:17:55,887 expected of people in this process. 225 00:17:55,887 --> 00:17:59,460 So the last sentence is really about, 226 00:17:59,460 --> 00:18:03,816 that alignment means to also be aligned on what 227 00:18:03,816 --> 00:18:10,570 are the constraints of the project that we're talking about. 228 00:18:10,570 --> 00:18:14,030 So it's a matter of finding just the right solution to each problem. 229 00:18:15,060 --> 00:18:18,152 Because not all solutions that we can come up with can 230 00:18:18,152 --> 00:18:20,690 comply with the project's constraints. 231 00:18:21,830 --> 00:18:27,886 So an easy way for me to explain this principle is that, 232 00:18:27,886 --> 00:18:32,899 let's say we have an equilateral triangle. 233 00:18:32,899 --> 00:18:38,500 And each angle is time, scope, and budget. 234 00:18:38,500 --> 00:18:41,860 And in order for the solution, or 235 00:18:41,860 --> 00:18:46,420 the idea that you come up with to be balanced, 236 00:18:46,420 --> 00:18:51,340 they're all interdependence with each other. 237 00:18:51,340 --> 00:18:56,048 So, for example, if during a project you turn out to 238 00:18:56,048 --> 00:19:00,977 have less time on your hands to complete that project. 239 00:19:00,977 --> 00:19:08,261 Innovatively, the balance of these things need to be worked on in order for 240 00:19:08,261 --> 00:19:14,517 the scope and the budget to fit the timeframe that you have left. 241 00:19:14,517 --> 00:19:20,041 And so you end up with having to potentially find solutions 242 00:19:20,041 --> 00:19:24,560 that can work with less time, with less scope. 243 00:19:24,560 --> 00:19:30,138 So a reduced amount of things within the solution and 244 00:19:30,138 --> 00:19:33,702 inevitably less budget as well. 245 00:19:33,702 --> 00:19:39,470 So learning this much more adaptive to change, 246 00:19:39,470 --> 00:19:44,517 especially in business but also in life, 247 00:19:44,517 --> 00:19:49,850 hidden costs to decisions that are out of our 248 00:19:49,850 --> 00:19:55,350 control can just not, we can't avoid them. 249 00:19:55,350 --> 00:19:58,420 So change happens all the time. 250 00:19:58,420 --> 00:20:03,917 And just knowing that you are doing your best within the constraints 251 00:20:03,917 --> 00:20:08,818 of the project Brings tremendous amount of peace. 252 00:20:08,818 --> 00:20:13,704 So now we can see a little bit broader like what 253 00:20:13,704 --> 00:20:18,212 those sentences mean in their true form. 254 00:20:18,212 --> 00:20:22,332 Is basically saying that in order to resolve any situation, 255 00:20:22,332 --> 00:20:27,748 asking questions with openness, curiosity, empathy and withheld judgments 256 00:20:27,748 --> 00:20:33,350 facilitates understanding and communication with people around you. 257 00:20:33,350 --> 00:20:38,110 So being accountable for your contributions bring clarity in regards to 258 00:20:38,110 --> 00:20:42,990 expectations of other people, and peace in times of change. 259 00:20:42,990 --> 00:20:50,309 So this final statement may definitely ring true to easier living and 260 00:20:50,309 --> 00:20:56,840 be used in work, in school, and definitely in life. 261 00:20:56,840 --> 00:20:58,680 So, that's it for me. 262 00:20:58,680 --> 00:21:03,937 Thank you for your time and attention and I'm very grateful. 263 00:21:03,937 --> 00:21:07,530 So if you have any questions, here we go. 264 00:21:09,210 --> 00:21:11,060 So I have a question here. 265 00:21:11,060 --> 00:21:16,791 Can you give an example of a hidden cost to one of your decisions? 266 00:21:16,791 --> 00:21:18,180 Yes, definitely. 267 00:21:18,180 --> 00:21:24,413 So in times of projects most often in the team you work with, 268 00:21:24,413 --> 00:21:29,900 developers you work with, product managers as well 269 00:21:29,900 --> 00:21:35,022 as people that are in higher positions of power. 270 00:21:35,022 --> 00:21:40,182 Who basically have information and insight on the roadmap 271 00:21:40,182 --> 00:21:44,823 of the company, links to investments, roadmaps. 272 00:21:44,823 --> 00:21:50,852 So projects that they may or may not present to investors 273 00:21:50,852 --> 00:21:57,021 on their boards that you may not necessarily know about. 274 00:21:57,021 --> 00:22:00,791 But that can put a lot of pressure and 275 00:22:00,791 --> 00:22:07,590 strain on something like time to market or time to development. 276 00:22:07,590 --> 00:22:12,673 So maybe if someone comes to you and just asks for 277 00:22:12,673 --> 00:22:19,550 example that we need to launch this project as soon as possible. 278 00:22:19,550 --> 00:22:24,096 We don't necessarily have an impact on why that is but 279 00:22:24,096 --> 00:22:28,137 to make sure that we are able to build a website or 280 00:22:28,137 --> 00:22:32,802 an app within that timeframe with those constraints. 281 00:22:32,802 --> 00:22:38,107 Because we don't necessarily control what is being presented or 282 00:22:38,107 --> 00:22:43,900 sold to investors or people outside of the production team basically. 283 00:22:45,040 --> 00:22:47,324 I hope that answers your questions fully. 284 00:22:50,847 --> 00:22:53,880 So, we have a couple of questions here. 285 00:22:55,480 --> 00:22:58,590 Do you also work with UX research or is that different? 286 00:22:58,590 --> 00:23:01,860 So I do work with UX research. 287 00:23:02,940 --> 00:23:08,850 We just recently added a UX researcher in our team. 288 00:23:08,850 --> 00:23:13,758 It's definitely something that we're striving to do more often as we 289 00:23:13,758 --> 00:23:17,666 are still a small team of designers, we're only six and 290 00:23:17,666 --> 00:23:21,460 working on about eight different products. 291 00:23:21,460 --> 00:23:27,100 And so we definitely have to make time for UX research but 292 00:23:27,100 --> 00:23:31,540 this person is definitely going to help us. 293 00:23:32,670 --> 00:23:38,182 We still do though make sure to go get the information ourselves 294 00:23:38,182 --> 00:23:43,600 when they are crucial to the development of the product. 295 00:23:43,600 --> 00:23:45,105 So if, for example, 296 00:23:45,105 --> 00:23:49,545 we need to know how many users clicked on that specific button. 297 00:23:49,545 --> 00:23:53,831 So that in the next product iteration that we make, 298 00:23:53,831 --> 00:23:58,814 we don't hide that feature or we don't change it too much so 299 00:23:58,814 --> 00:24:04,910 that it would have an impact on our metrics or on the users' experience. 300 00:24:05,970 --> 00:24:08,280 So it's definitely something to keep in mind. 301 00:24:09,830 --> 00:24:13,150 I have another question here. 302 00:24:13,150 --> 00:24:17,880 How long does it take to learn the process of a UX designer and landing a job? 303 00:24:17,880 --> 00:24:19,650 I'm a new UX design student. 304 00:24:20,930 --> 00:24:25,953 This is a very interesting question because in my 305 00:24:25,953 --> 00:24:32,480 journey I did not necessarily study UX design in school. 306 00:24:32,480 --> 00:24:37,000 So most of the things that I learned I had to learn 307 00:24:37,000 --> 00:24:40,570 them on the job [LAUGH], basically. 308 00:24:40,570 --> 00:24:46,684 And because the field of UX is really new and ever evolving, 309 00:24:46,684 --> 00:24:51,820 things that I learned five years ago when I started 310 00:24:51,820 --> 00:24:57,250 definitely have a foundational truth to them. 311 00:24:57,250 --> 00:25:01,571 But the technologies evolve the ways and 312 00:25:01,571 --> 00:25:04,881 patterns of UX evolve as well. 313 00:25:04,881 --> 00:25:09,350 When you have leaders in technology like Facebook, 314 00:25:09,350 --> 00:25:14,125 Google, Amazon, Twitter, etc, that are constantly 315 00:25:14,125 --> 00:25:18,710 trying out new products and new ways to build things. 316 00:25:20,330 --> 00:25:24,230 It's definitely a challenge to keep it up. 317 00:25:24,230 --> 00:25:29,511 So I would say try it out for yourself by 318 00:25:29,511 --> 00:25:36,120 trying to make those in your portfolio as well. 319 00:25:36,120 --> 00:25:41,384 Even if you're not yet at a job for for UX, 320 00:25:41,384 --> 00:25:46,951 train your eyes to recognize the patterns, 321 00:25:46,951 --> 00:25:51,616 dive into Google material library or 322 00:25:51,616 --> 00:25:57,031 iOS development specs to learn about those 323 00:25:57,031 --> 00:26:04,370 different designing UX principles and have fun with it. 324 00:26:04,370 --> 00:26:07,541 Really try it out and make apps just for fun, 325 00:26:07,541 --> 00:26:11,415 even though they're just prototypes or mock-ups. 326 00:26:11,415 --> 00:26:17,687 Because this is really just the best way to learn and to improve your skills, 327 00:26:17,687 --> 00:26:22,210 it's to do practice even if it's not yet at a company. 328 00:26:23,990 --> 00:26:30,875 I have another question here, is it important to have a degree for UX design? 329 00:26:30,875 --> 00:26:37,568 I would say not necessarily around me and as I've mentioned in the presentation, 330 00:26:37,568 --> 00:26:43,495 there are a lot of people who come from very different backgrounds in UX. 331 00:26:43,495 --> 00:26:48,580 So some people were developers before, other people were 332 00:26:48,580 --> 00:26:54,240 in product management, I was coming from graphic design. 333 00:26:54,240 --> 00:27:00,861 So it's not necessary for the field or especially working in product, 334 00:27:00,861 --> 00:27:05,828 but it's definitely an asset because there are still 335 00:27:05,828 --> 00:27:11,364 foundational information that you can get out of a degree. 336 00:27:11,364 --> 00:27:17,331 But there probably are a couple of training sessions or 337 00:27:17,331 --> 00:27:24,219 things exactly like Treehouse provides to train in that area. 338 00:27:26,558 --> 00:27:30,730 So another question here is how do you choose who participates in 339 00:27:30,730 --> 00:27:34,758 the research and how do we get a wide range of people involved? 340 00:27:34,758 --> 00:27:36,960 That's a very interesting question. 341 00:27:36,960 --> 00:27:45,740 I would say it really depends on the company's capacity to acquire test users. 342 00:27:45,740 --> 00:27:50,820 Usually, whenever you can identify a problem 343 00:27:50,820 --> 00:27:56,029 that you want to solve, you have also to know for 344 00:27:56,029 --> 00:28:00,730 sure what constitutes a problem for this. 345 00:28:00,730 --> 00:28:06,578 So let's say for example a couple of users messaged 346 00:28:06,578 --> 00:28:11,474 you to say, hey, this feature is great but 347 00:28:11,474 --> 00:28:16,280 I can't upload this on my computer. 348 00:28:16,280 --> 00:28:19,589 It's a very random example but [LAUGH]. 349 00:28:19,589 --> 00:28:24,472 And that you're able to first of all identify how many people 350 00:28:24,472 --> 00:28:27,220 encountered these problems. 351 00:28:27,220 --> 00:28:33,130 So it narrows down your pool of potential people to do user tests with. 352 00:28:34,720 --> 00:28:39,568 Also, if they are qualified to answer your question, so 353 00:28:39,568 --> 00:28:44,619 for example, they have to have a specific type of account. 354 00:28:44,619 --> 00:28:50,106 So maybe they are paying customers, or maybe they are in 355 00:28:50,106 --> 00:28:56,075 a specific geolocation, so they're in the US or in Canada. 356 00:28:56,075 --> 00:28:59,123 You also want to know if they are a power user, 357 00:28:59,123 --> 00:29:02,184 how long have you been using the product for? 358 00:29:02,184 --> 00:29:07,396 Maybe you just want to target only new users that have 359 00:29:07,396 --> 00:29:13,207 very fresh eyes on the product and you want their insight. 360 00:29:13,207 --> 00:29:17,727 So basically, it's really fitting to the issue that 361 00:29:17,727 --> 00:29:21,650 you're trying to gather information about. 362 00:29:23,980 --> 00:29:28,640 So there's very interesting questions in this chat. 363 00:29:28,640 --> 00:29:32,415 I've seen many people that also have psychology degrees and 364 00:29:32,415 --> 00:29:36,116 art degrees working in UX, do you think this is necessary or 365 00:29:36,116 --> 00:29:40,370 can these skills be picked up and utilized by everyone? 366 00:29:40,370 --> 00:29:43,079 I truly believe that they can be utilized 367 00:29:43,079 --> 00:29:47,470 by everyone that's basically interested in solving problems. 368 00:29:48,560 --> 00:29:53,898 Because whenever you have the passion and 369 00:29:53,898 --> 00:29:58,169 the skill for solving problems, 370 00:29:58,169 --> 00:30:02,744 [LAUGH] you definitely can get around 371 00:30:02,744 --> 00:30:08,110 to learning new ways to practice it. 372 00:30:08,110 --> 00:30:12,309 So, my way is by doing product design, 373 00:30:12,309 --> 00:30:17,540 because my background was from Graphic Design. 374 00:30:17,540 --> 00:30:23,891 So it's very close, but I also had to learn a lot about psychology, 375 00:30:23,891 --> 00:30:31,247 all the UX Principles, that guide the way of thinking how people interpret and 376 00:30:31,247 --> 00:30:38,240 use an interface that are very intricate and pregnant to psychology. 377 00:30:38,240 --> 00:30:42,701 So, really anybody coming from a variety of 378 00:30:42,701 --> 00:30:48,377 backgrounds can definitely find their pathway there. 379 00:30:48,377 --> 00:30:50,357 So, 380 00:30:58,170 --> 00:31:02,454 How do you keep up with the constantly changing standards products? 381 00:31:02,454 --> 00:31:07,391 The best that I can [LAUGH] so basically one thing 382 00:31:07,391 --> 00:31:12,581 that's very easy to do, is kind of piggybacking 383 00:31:12,581 --> 00:31:17,771 on the development team because they have to work 384 00:31:17,771 --> 00:31:23,849 on updates constantly of their libraries that they use, 385 00:31:23,849 --> 00:31:27,925 whether it's react Angular, or GS. 386 00:31:27,925 --> 00:31:32,590 Anything in any of this stack that people are working on. 387 00:31:32,590 --> 00:31:34,403 So it's true that if for 388 00:31:34,403 --> 00:31:39,760 a while you don't work necessarily on a specific device or platform. 389 00:31:39,760 --> 00:31:45,210 For example, I haven't done mobile UXUI in a while. 390 00:31:45,210 --> 00:31:51,879 I may have some catch up to do whenever I get to this to this stage. 391 00:31:51,879 --> 00:31:56,367 But it's definitely synching constantly with 392 00:31:56,367 --> 00:32:00,861 the development team and reading newspapers. 393 00:32:00,861 --> 00:32:06,593 Every single year, I think a couple of sources UX collective for 394 00:32:06,593 --> 00:32:12,233 example, on medium, they publish the new trends in UX and UI. 395 00:32:12,233 --> 00:32:16,219 So, it's easier to follow, like once a year and 396 00:32:16,219 --> 00:32:20,402 what are the new biggest changes rather than like, 397 00:32:20,402 --> 00:32:24,210 on the day to day cuz this is more with the devs. 398 00:32:30,942 --> 00:32:34,830 There's a question here after working in product/UX, 399 00:32:34,830 --> 00:32:37,535 is it hard to just browse the Internet? 400 00:32:37,535 --> 00:32:38,114 [LAUGH]. Or 401 00:32:38,114 --> 00:32:42,320 do you feel you always have an eye on how to make things better? 402 00:32:42,320 --> 00:32:47,225 Definitely, I can't unsee what I've seen or 403 00:32:47,225 --> 00:32:52,902 [LAUGH] what I learned, because it's just constant. 404 00:32:52,902 --> 00:32:56,843 Often like there's this urge to be like, 405 00:32:56,843 --> 00:33:00,900 maybe I can call that company and help them out. 406 00:33:00,900 --> 00:33:02,014 I don't know. 407 00:33:02,014 --> 00:33:04,398 I just want to do it for free all the time, but 408 00:33:04,398 --> 00:33:07,290 that's not the type of world that we live in. 409 00:33:07,290 --> 00:33:10,260 But it's definitely hard. 410 00:33:10,260 --> 00:33:15,424 And I would say in the opposite wave when I see, 411 00:33:15,424 --> 00:33:19,796 amazing UX design online, I'm like, 412 00:33:19,796 --> 00:33:24,570 wow, how can I make this happen in my work? 413 00:33:24,570 --> 00:33:31,110 And this is really challenging because it's not just me. 414 00:33:31,110 --> 00:33:35,570 So UX, I like to consider it as a team effort. 415 00:33:35,570 --> 00:33:40,626 So yes, I may design the experience, the flows in the screens, 416 00:33:40,626 --> 00:33:44,843 but there's also the developers that implemented, 417 00:33:44,843 --> 00:33:48,791 the people in marketing that sell it, etc, etc. 418 00:33:48,791 --> 00:33:56,230 So it's a very team effort load to carry, basically. 419 00:33:57,990 --> 00:34:05,320 I see here, what's the difference between product management and project management? 420 00:34:06,790 --> 00:34:09,000 This is a very interesting question. 421 00:34:10,110 --> 00:34:15,739 And I think a lot of people wonder, myself included, 422 00:34:15,739 --> 00:34:20,867 because project management seems to be very much 423 00:34:20,867 --> 00:34:27,122 about managing the timelines, managing the organization 424 00:34:27,122 --> 00:34:32,900 of when are projects supposed to start and end? 425 00:34:32,900 --> 00:34:36,561 What's the relation with the client who ordered the project and 426 00:34:36,561 --> 00:34:39,860 make sure that it's delivered on time. 427 00:34:39,860 --> 00:34:45,992 So I think it's a more delivery-based role. 428 00:34:45,992 --> 00:34:51,046 Whereas product management is really thinking of roadmaps and 429 00:34:51,046 --> 00:34:56,210 of development avenues for the product that you're managing. 430 00:34:56,210 --> 00:35:01,502 So basically, if you have to roll out a couple of features 431 00:35:01,502 --> 00:35:08,000 within the next couple of months, which one do you start with? 432 00:35:08,000 --> 00:35:16,351 Why, how does it make sure that you hit your goals, you hit your metrics? 433 00:35:16,351 --> 00:35:24,915 For example, if you want to acquire 10,000 new subscriptions to your product. 434 00:35:24,915 --> 00:35:29,506 This is the goal that, by doing product management, 435 00:35:29,506 --> 00:35:34,199 you're trying to find ideas and solutions to get there 436 00:35:34,199 --> 00:35:39,440 rather than just managing the timeline of the project. 437 00:35:39,440 --> 00:35:43,641 It's very much more focused on the bigger 438 00:35:43,641 --> 00:35:48,443 picture of what the product is going to become, 439 00:35:48,443 --> 00:35:55,565 rather than the day to day of how it's going, I hope that makes sense. 440 00:35:55,565 --> 00:35:56,654 [LAUGH]. 441 00:35:56,654 --> 00:36:04,753 So yeah, we still have some time for questions. 442 00:36:06,473 --> 00:36:10,907 Do you think product designers need to be emotionally intelligent, 443 00:36:10,907 --> 00:36:15,580 since it requires empathy and placing yourself in the shoes of the user? 444 00:36:17,590 --> 00:36:23,580 Definitely, I think it's something that you can nurture and 445 00:36:23,580 --> 00:36:27,391 acquire though, rather than just be. 446 00:36:27,391 --> 00:36:36,290 Because every single way of approaching things have its own value. 447 00:36:36,290 --> 00:36:43,601 So for example, if you are able to see things in a very objective way, 448 00:36:43,601 --> 00:36:48,150 maybe, okay, I'm gonna rephrase this. 449 00:36:49,210 --> 00:36:54,777 We still have to remember that being a product designer within the company 450 00:36:54,777 --> 00:37:02,040 is also about incorporating business needs into the product that you're building. 451 00:37:02,040 --> 00:37:06,786 So there's a huge, huge, huge portion that's definitely about 452 00:37:06,786 --> 00:37:12,440 making the experience good for the people on the other end of the screen. 453 00:37:12,440 --> 00:37:17,948 But it's also to incorporate business decisions. 454 00:37:17,948 --> 00:37:20,691 And as someone asked earlier, 455 00:37:20,691 --> 00:37:26,070 the things that are out of your control and the decisions that 456 00:37:26,070 --> 00:37:32,290 you may not be aware of that still have to be done within the work. 457 00:37:32,290 --> 00:37:36,921 So being empathetic is definitely of use to a product designer 458 00:37:36,921 --> 00:37:39,910 when is constraining the users. 459 00:37:39,910 --> 00:37:46,900 But also we have to be objective when it comes to doing business. 460 00:37:47,900 --> 00:37:51,330 So it's a balance to be found, definitely. 461 00:37:51,330 --> 00:37:55,300 It's a soft skill that will serve you for life. 462 00:37:56,690 --> 00:38:01,390 We just have to be balanced about it, definitely. 463 00:38:01,390 --> 00:38:08,309 So what's a good salary range for junior UX designers? 464 00:38:08,309 --> 00:38:12,930 Wondering what I should ask you for in future interviews. 465 00:38:12,930 --> 00:38:18,532 So, I unfortunately cannot necessarily give you an idea of 466 00:38:18,532 --> 00:38:24,590 a range because it varies wildly, depending on your location. 467 00:38:24,590 --> 00:38:30,090 So whether you're in Canada, the US, UK, or anywhere in the world 468 00:38:30,090 --> 00:38:36,190 where the salaries really depend on the cost of living in your area. 469 00:38:36,190 --> 00:38:40,070 Also the city, from city to city it depends. 470 00:38:40,070 --> 00:38:45,242 So, my advice would be really to do some preparation work 471 00:38:45,242 --> 00:38:52,138 with websites like Glassdoor or a PayScale to see in your area in your city for 472 00:38:52,138 --> 00:38:56,989 that position and those couple of years of experience 473 00:38:56,989 --> 00:39:01,729 that you may have or the school degree that you have, 474 00:39:01,729 --> 00:39:06,734 what that could be offered in your area, definitely. 475 00:39:10,243 --> 00:39:13,784 To piggyback off of browsing the Internet question, 476 00:39:13,784 --> 00:39:18,645 which large social media company do you think has the best interface? 477 00:39:18,645 --> 00:39:22,495 I'm curious of your professional opinion on it. 478 00:39:22,495 --> 00:39:27,265 This is a very, very good question. 479 00:39:27,265 --> 00:39:29,535 Cuz there are a couple. 480 00:39:29,535 --> 00:39:36,052 Yeah, the one that I used to reference to a lot is Airbnb. 481 00:39:36,052 --> 00:39:41,270 Because voila, I was a host on Airbnb and I thought the experience was amazing. 482 00:39:41,270 --> 00:39:46,540 I haven't used them in while now because we're in the global pandemic and 483 00:39:46,540 --> 00:39:49,515 I haven't traveled or host anybody, but 484 00:39:49,515 --> 00:39:54,360 I know that they have changed up some things in the past. 485 00:39:54,360 --> 00:39:59,790 And yeah, they are the best. 486 00:39:59,790 --> 00:40:04,679 They're not necessarily social media, but yeah, 487 00:40:04,679 --> 00:40:08,910 they are the reference that I often mention. 488 00:40:10,490 --> 00:40:16,224 Yeah, I think it's also linked to, they're very good UX for 489 00:40:16,224 --> 00:40:21,627 the support, because it's very easy to book something, 490 00:40:21,627 --> 00:40:27,140 to book a trip, or do anything really on the platform. 491 00:40:27,140 --> 00:40:31,066 But if something goes bad or unexpectedly, 492 00:40:31,066 --> 00:40:35,096 that they have a very solid support team, and 493 00:40:35,096 --> 00:40:39,570 support functions, and tools in their product. 494 00:40:42,370 --> 00:40:47,679 So are there any principles/resources of ethical product design that you know of or 495 00:40:47,679 --> 00:40:49,035 that you recommend? 496 00:40:55,003 --> 00:41:01,890 I would be curious to know what do you consider to be ethical product design? 497 00:41:01,890 --> 00:41:07,436 Because personally, I think it's really about making 498 00:41:07,436 --> 00:41:12,628 sure that every single one of us product designers, 499 00:41:12,628 --> 00:41:17,820 or any type of role within UX that we make sure to still 500 00:41:17,820 --> 00:41:22,910 remember that we're doing this for other humans. 501 00:41:24,910 --> 00:41:29,193 So I don't know if there's an entity per se to 502 00:41:29,193 --> 00:41:33,154 moderate the effects of product design. 503 00:41:33,154 --> 00:41:39,437 We definitely could use some when we see dark patterns on the Internet and 504 00:41:39,437 --> 00:41:43,461 UX traps [LAUGH] on some social media websites. 505 00:41:43,461 --> 00:41:48,304 It's definitely something that could be could be useful. 506 00:41:48,304 --> 00:41:51,715 I personally don't know of any yet. 507 00:41:51,715 --> 00:41:57,660 But it's something that we can still practice 508 00:41:57,660 --> 00:42:02,546 within our own products and designs. 509 00:42:02,546 --> 00:42:08,755 So any UX designer books do you recommend? 510 00:42:08,755 --> 00:42:11,550 Books, I'm not sure. 511 00:42:11,550 --> 00:42:17,050 I have read something once, it's near here. 512 00:42:18,170 --> 00:42:23,080 It's not necessarily a UX book, but it's called Draw To Win. 513 00:42:23,080 --> 00:42:31,608 It's basically a book that helps you use visual communications and 514 00:42:31,608 --> 00:42:36,994 drawing with slides and presentations and 515 00:42:36,994 --> 00:42:41,920 stuff to convey your ideas better. 516 00:42:41,920 --> 00:42:47,097 So, yeah, even though it may not be directly related to UX, 517 00:42:47,097 --> 00:42:50,854 this definitely helped me understand how to 518 00:42:50,854 --> 00:42:55,980 communicate the ideas that I have while doing UX work. 519 00:42:55,980 --> 00:43:02,319 So it's called Draw To Win by Dan Roam, really highly recommend it. 520 00:43:02,319 --> 00:43:05,265 Yeah, it's always here somewhere on my desk. 521 00:43:05,265 --> 00:43:13,200 [LAUGH] So, yeah, so these were all the questions in the Q&A. 522 00:43:13,200 --> 00:43:17,004 Are there any in the chat left? 523 00:43:22,589 --> 00:43:28,000 Awesome, yeah, very active chatting here. 524 00:43:36,326 --> 00:43:39,780 Awesome, thank you everybody for your time and attention. 525 00:43:39,780 --> 00:43:40,580 It was really fun [LAUGH].